Hyperdimension Neptunia Producing Perfection is good game for helping to relax the mind and fans who love their CPU's Goddess from the series. The idol simulation features cute anime girl base from modern gaming consoles, using fanservice and gameplay that could have been bit better but still fun and easy to understand. When you start Producer Mode you are giving chance to enter your name and select one of 4 CPU Goddess you wish to take under your wing as idol. CPU in this game is known as Console Patron Unit aka CPU so you know. Idol group called MOB48 has taken the shares of CPU's Goddess, your goal is to take back the lost shares by helping girls out by turning them into idol's. You'll need to train them and set up work events for them to get known as idol's for Gamindustri people to become their fans. Gameplay itself is easy sense your only goal is to get back lost share but you need to select your answer carefully in the game to gain their true ending's and much more as well. Producer Mode can be very fun when you pick the CPU Goddess you want to help; there are other modes that let you put on Unlimited Concert for fun and you can unlock new items from Producer Mode as well. Viewer Mode allows you to pick any CPU's Goddess you want to see and change their outfit plus set up as alarm to hear their voices. That mode lets you change your background too. Overall the game is good but does have its ups and downs, to be 100% honest I recommend this game to only people who have too much stress on their minds from everyday life. If your Trophy Hunter after trophies only go for it sense its easy and bit hard sometimes but for stress out people this is good game for them. I'm not going to put down alot of good info but give the game try out if you like series or just love CPU Goddess only. Gravity Rush is a superhero origin story developed by SCE Japan Studio (Project Siren); the game is set in the fictitious, floating town of Hekseville. The superhero girl name Kat, who lost her memory and runs into mysterious black cat name Dusty that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a gravity storm and the Nevi monsters that have appeared along with it. As evil reddish black muck - called "nevi" - invade Kat's adoptive home of Hekeville, she learns to master her powers, going from outcast to savior. By far, Kat’s tale is one of the most interesting parts of Gravity Rush. We are finding Kat to be an interesting, funny and relatable protagonist. The way her tale flows from gameplay to comic book-panel cutscenes to her summations of missions really makes Kat feel like a hero worthy of a manga, even if the anime clichés of "I wish I had a boyfriend" and a needless shower scene crop up. Gravity Rush has such a unique movement and level up system. Kat obtains the ability to reorient gravity; If she's looking at a wall, she can change how gravity applies to her and fall towards that wall. All gravity manipulation is governed by the right shoulder button; you tap it, Kat hovers, and you aim where you want to have her "fall." It may sound a bit tough to wrap your head around, but once you get use to it, it's a breeze to feel comfortable and powerful with the system designs made for Kat. Falling into the sky, hovering above the watercolor rooftops, and then shooting off to a faraway mission -- it's a setup that feels fantastical and makes the world a joy to explore. Trouble is the combat gets crazy but it can be easy if you know what to do. In the beginning, Kat's facing off against nevi the size of small dogs, so walking up and kicking them is pretty easy. However, then you're introduced to elephant-sized monsters with weak points located on their backs, which is where the controls can grate. When you're up high; you will get a red ring around front of Kat its letting you know you have a shot at the weak point. You hold down the kick button, and Kat soars in for an attack. However, sometimes the enemy will move or shift ever so slightly, and she'll sail by without making contact with them. In the beginning, this isn't a big deal. You just jump in the air and try again, but when you're late into the 10-hour campaign and fighting flying worm-monsters, it's frustrating to be getting blasted by smaller enemies, miss a hit and have to work your way back into the sky to reposition for the kill. Gravity Rush throws you a bone by giving you some special attacks that lock on the weak point targets, but they have a cool down period, so sometimes I'd just hang out behind buildings and wait for the special attack to recharge rather than try air kicks. Don't let that stop you from playing awesome video game like this one. Watching Kat interact with the citizens of Hekeville and get flustered when complimented is endearing. Pink gems are scattered throughout the city for you to collect and use to upgrade Kat's abilities - her health, her attacks, and ect. The only trouble is that for as pretty as the graphics in this game are, the relatively mediocre draw distance can make targeting those gems tough and the visuals look bland. The gems also unlock challenges around the city. These are the game's side missions -- enemy brawls and races that reward you with more gems and a spot on the online leaderboards. If you are not big fan of side quest or you are then you don't have anything to worry about. For user who are not fans of side quest well its going to be pain for you then, but their enjoyable side quest at most. If you are not into motion controls then this game is not meant for you then sense you'll be using motion control a lot during side quest and fighting monsters. By alot i meant the whole game itself but don't worry, if you are new to Motion Controls then its time you learn how fun it can be with the superhero Kat. MotorStorm RC is very good racing game for the PS Vita when you got the need for speed. MotorStorm RC is nothing like any of the other games in the series and it brings a lot firepower for nice soundtrack. Many other racing games are better then RC but MotorStorm RC on handheld is very awesome. Its brings many different racing cars which you can custom the colors of every car you unlock when winning on the race track. Which version of the game is better; the Vita or PS3 version? That’s for you to decide on but to me its both system's. The structure of MotorStorm RC will be familiar to series veterans and there's still an over-arching Festival of Speed theme, broken into four areas – Monument Valley, Pacific Rift, Arctic Edge and Apocalypse. Aside from name and general themes though, tracks in MotorStorm RC share little with their PS3 brothers; the lush jungles of Pacific Rift are more garden shrubbery in RC, and Arctic Edge's icy blizzards are more a light dusting of the white stuff. Visually, MotorStorm RC is no slouch, but it doesn't impress in the same way WipEout 2048 does. There's not a huge amount of contrast between the different locales and on occasion there's a touch of noticeable slow-down when a lot of cars slam into each other around the same corner. Thankfully, what it lacks in blockbuster pizazz it more than makes up for out on the track. Handling is sharp and responsive, and the balance of control and challenge is just right whether you're driving a big rig or lightweight buggy. What's neat is that the cars don't feel like the heavyweights in previous MotorStorms, but more like the feather-light radio-controlled cars many of us messed around with when we were kids. They can be twitchy and unpredictable on rough surfaces, forcing you to play the game in a different way than you would a traditional racer. Driving full throttle isn't always the best option and clipping a raised apex could flip your buggy on its lid. Get it right, however, and the feeling of sliding around a banked curve at full whack is incredibly satisfying. Of course, there's more than just one kind of car in the game: racing trucks, rally cars, dune buggies and more all feature. Indeed, the difference between how the cars handle is one of MotorStorm RC's highlights and tackling the same race in different vehicles can dramatically change the outcome. While the buggy is fast and nimble, it flips easily and will always come off second-best in a shunt, so wouldn't always be your first choice in a race against other cars. The weight of a racing truck means it's better around corners, but take it out on a track with jumps and you could be penalised. Races are split into four types: the standard Race is just that, a first-to-the-finish-line dash around the circuits; Hot Lap pits you against three ghost cars in order to notch up a killer time; in Pursuit you must overtake all other opponents; and Drift dishes out points for driving with style (the more you powerslide the more points you earn). The higher your podium finish, the more medals you're awarded, which unlocks new tracks, challenges and vehicles. There are 48 challenges in total. While this may sound like a lot it's entirely feasible you'll breeze through at least half of these on your first go grabbing at least a gold or silver medal, which is enough to open up more tracks and challenges to keep you going. There's always something new to see though; drift challenges, for example, don't open up until you're about halfway through the game and offer a much stiffer challenge, and the game has plenty more to offer. What really brings the challenges to life are the live leaderboards; often you're not just competing against the cars on the screen, but also the lap times of your friends, or if you want to look at the bigger picture, everyone who's playing MotorStorm RC across the world. You can instantly see where you rank on certain challenges and that's a tremendous incentive to shave precious milliseconds off your best time. Furthermore, every time you rack up a hot lap it gets posted on your friends' leaderboards and vice-versa, so competing against pint-sized onscreen opponents really is only part of MotorStorm's picture. It's a shame there's no real-time online multiplayer but the leaderboards are nevertheless great fun and a great addition to the offline challenges. |
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