Hello everyone, if you don't know yet. This video game will give you scary nightmare when you go to sleep at night. Just kidding with you all about nightmare anyway moving on. After about week playing tale of Catherine and setting down the PS3 controller to reflect on the experience I play first time around. The whole playing experience was different for me and I never play game like this ever. No other video games has anything like this type of experience ever. This video game is so exciting then hell itself and don't get me wrong either when I said hell itself. Catherine, from the minds at Atlus' Persona Team, tells the story of a man in his early 30s named Vincent Brooks. Vincent spends his days toiling in the tech industry and his evenings getting blasted with his friends at a local bar. He also has a girlfriend for several years, a nagging-but-caring woman named Katherine. Yes, that's Katherine with a "K." Katherine has been pushing Vincent as of late to take their relationship to the next level, prodding him to solidify their bond. But Vincent's unsure of what he wants to do. His decision is initially made easier when another girl unexpectedly enters his life. This girl's name is Catherine -- that's Catherine with a "C" -- and after a drunken night of debauchery, Vincent wakes up in his bed to find this buxom blond bombshell naked next to him. Immediately filled with regret, Vincent's quest is to get out of the sticky situation he's found himself in, even if he's doubtful about his future with Katherine and mildly curious about what a girl like Catherine would possibly want with him. And worse yet, the situation has plagued him with chronic sheep-filled nightmares that threaten to kill him in real life (these nightmares make up the core puzzle gameplay of Catherine, but more on that shortly). Catherine is separated into over a week's worth of days and nights, and Vincent will have to get through each of them in essentially the same way. After a series of cutscenes introduces you get to the day in question, you'll find Vincent with his friends at a bar called the Stray Sheep, ready to down some drinks. The Stray Sheep is the game's hub of activity, where you'll be able to pick various people's brains, and figure out just what's going on in the real world that's contributing to Vincent's nightmares. Once you're done drinking and conversing for the evening, it's time to bring Vincent home. When he's tucked into bed, his nightmares persist, and Catherine's hardcore puzzle gameplay begins in earnest. Each of the puzzles plays fairly identically to the next in premise, though the difficulty of them increases exponentially the further you manage to get through the game. By rearranging a sequence of blocks, Vincent is expected to work his way to the top of each tower he encounters. When the game starts to throw in heavier blocks, blocks that break underneath you, blocks made of ice, blocks that explode, and more, you'll quickly find out that Catherine will challenge your very skills as a gamer. Plus, each puzzle is timed, as blocks fall from underneath the tower, forcing you ever-upward. There are even boss battles to occasionally contend with and making it hard even for the best gamers. Does this plot sound unusual for a video game? Their is no doubt it is, and it's Catherine's strongest point. Sure, the game looks really nice and has an awesome accompanying soundtrack, but it's the fact that the game deals with two issues in particular that gaming pretty much never broaches -- a fear of commitment and cheating on your loved one -- that lends to its uniqueness. But when you get into the nitty-gritty of how the game plays and how you explore the story, you'll realize that there's a lot more to this game than just plot. There's difficult puzzle gameplay, plenty of conversation to partake in, choices to make, and even a morality system to keep an eye on that gives the game inherent replay value. Playing between day and night in Catherine gives the game much-needed structure and lets you know what to expect next. While the puzzle sequences are tense and require rapidity and thought, you can leisurely spend your time at the Stray Sheep drinking some booze, speaking with the patrons and your friends, and even getting your kicks with the jukebox (that plays unlocked tracks from Catherine's amazing soundtrack) and an arcade title called Rapunzel (which is a meta-game using the same rules as the nightmare puzzles). Think of your time at the bar as much needed respite from the dangers of Vincent's nightly events. Plus, the drunker you get at the bar, the spryer Vincent will be in his
dreams. Catherine has more to offer than just its core, awesome gameplay. Scoring gold medals by completing puzzles quickly will unlock new, more difficult stages to play through, and local multiplayer will be unleashed once you beat the game. I really love my time with Catherine and hope others will love it as much as I did. The game completely blow me way by its awesomeness and I hope to see more video games like these's made but using maybe RPG style gameplay. |
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