Hyperdimension Neptunia Producing Perfection is good game for helping to relax the mind and fans who love their CPU's Goddess from the series. The idol simulation features cute anime girl base from modern gaming consoles, using fanservice and gameplay that could have been bit better but still fun and easy to understand. When you start Producer Mode you are giving chance to enter your name and select one of 4 CPU Goddess you wish to take under your wing as idol. CPU in this game is known as Console Patron Unit aka CPU so you know. Idol group called MOB48 has taken the shares of CPU's Goddess, your goal is to take back the lost shares by helping girls out by turning them into idol's. You'll need to train them and set up work events for them to get known as idol's for Gamindustri people to become their fans. Gameplay itself is easy sense your only goal is to get back lost share but you need to select your answer carefully in the game to gain their true ending's and much more as well. Producer Mode can be very fun when you pick the CPU Goddess you want to help; there are other modes that let you put on Unlimited Concert for fun and you can unlock new items from Producer Mode as well. Viewer Mode allows you to pick any CPU's Goddess you want to see and change their outfit plus set up as alarm to hear their voices. That mode lets you change your background too. Overall the game is good but does have its ups and downs, to be 100% honest I recommend this game to only people who have too much stress on their minds from everyday life. If your Trophy Hunter after trophies only go for it sense its easy and bit hard sometimes but for stress out people this is good game for them. I'm not going to put down alot of good info but give the game try out if you like series or just love CPU Goddess only. Hello everyone, if you don't know yet. This video game will give you scary nightmare when you go to sleep at night. Just kidding with you all about nightmare anyway moving on. After about week playing tale of Catherine and setting down the PS3 controller to reflect on the experience I play first time around. The whole playing experience was different for me and I never play game like this ever. No other video games has anything like this type of experience ever. This video game is so exciting then hell itself and don't get me wrong either when I said hell itself. Catherine, from the minds at Atlus' Persona Team, tells the story of a man in his early 30s named Vincent Brooks. Vincent spends his days toiling in the tech industry and his evenings getting blasted with his friends at a local bar. He also has a girlfriend for several years, a nagging-but-caring woman named Katherine. Yes, that's Katherine with a "K." Katherine has been pushing Vincent as of late to take their relationship to the next level, prodding him to solidify their bond. But Vincent's unsure of what he wants to do. His decision is initially made easier when another girl unexpectedly enters his life. This girl's name is Catherine -- that's Catherine with a "C" -- and after a drunken night of debauchery, Vincent wakes up in his bed to find this buxom blond bombshell naked next to him. Immediately filled with regret, Vincent's quest is to get out of the sticky situation he's found himself in, even if he's doubtful about his future with Katherine and mildly curious about what a girl like Catherine would possibly want with him. And worse yet, the situation has plagued him with chronic sheep-filled nightmares that threaten to kill him in real life (these nightmares make up the core puzzle gameplay of Catherine, but more on that shortly). Catherine is separated into over a week's worth of days and nights, and Vincent will have to get through each of them in essentially the same way. After a series of cutscenes introduces you get to the day in question, you'll find Vincent with his friends at a bar called the Stray Sheep, ready to down some drinks. The Stray Sheep is the game's hub of activity, where you'll be able to pick various people's brains, and figure out just what's going on in the real world that's contributing to Vincent's nightmares. Once you're done drinking and conversing for the evening, it's time to bring Vincent home. When he's tucked into bed, his nightmares persist, and Catherine's hardcore puzzle gameplay begins in earnest. Each of the puzzles plays fairly identically to the next in premise, though the difficulty of them increases exponentially the further you manage to get through the game. By rearranging a sequence of blocks, Vincent is expected to work his way to the top of each tower he encounters. When the game starts to throw in heavier blocks, blocks that break underneath you, blocks made of ice, blocks that explode, and more, you'll quickly find out that Catherine will challenge your very skills as a gamer. Plus, each puzzle is timed, as blocks fall from underneath the tower, forcing you ever-upward. There are even boss battles to occasionally contend with and making it hard even for the best gamers. Does this plot sound unusual for a video game? Their is no doubt it is, and it's Catherine's strongest point. Sure, the game looks really nice and has an awesome accompanying soundtrack, but it's the fact that the game deals with two issues in particular that gaming pretty much never broaches -- a fear of commitment and cheating on your loved one -- that lends to its uniqueness. But when you get into the nitty-gritty of how the game plays and how you explore the story, you'll realize that there's a lot more to this game than just plot. There's difficult puzzle gameplay, plenty of conversation to partake in, choices to make, and even a morality system to keep an eye on that gives the game inherent replay value. Playing between day and night in Catherine gives the game much-needed structure and lets you know what to expect next. While the puzzle sequences are tense and require rapidity and thought, you can leisurely spend your time at the Stray Sheep drinking some booze, speaking with the patrons and your friends, and even getting your kicks with the jukebox (that plays unlocked tracks from Catherine's amazing soundtrack) and an arcade title called Rapunzel (which is a meta-game using the same rules as the nightmare puzzles). Think of your time at the bar as much needed respite from the dangers of Vincent's nightly events. Plus, the drunker you get at the bar, the spryer Vincent will be in his
dreams. Catherine has more to offer than just its core, awesome gameplay. Scoring gold medals by completing puzzles quickly will unlock new, more difficult stages to play through, and local multiplayer will be unleashed once you beat the game. I really love my time with Catherine and hope others will love it as much as I did. The game completely blow me way by its awesomeness and I hope to see more video games like these's made but using maybe RPG style gameplay. Gravity Rush is a superhero origin story developed by SCE Japan Studio (Project Siren); the game is set in the fictitious, floating town of Hekseville. The superhero girl name Kat, who lost her memory and runs into mysterious black cat name Dusty that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a gravity storm and the Nevi monsters that have appeared along with it. As evil reddish black muck - called "nevi" - invade Kat's adoptive home of Hekeville, she learns to master her powers, going from outcast to savior. By far, Kat’s tale is one of the most interesting parts of Gravity Rush. We are finding Kat to be an interesting, funny and relatable protagonist. The way her tale flows from gameplay to comic book-panel cutscenes to her summations of missions really makes Kat feel like a hero worthy of a manga, even if the anime clichés of "I wish I had a boyfriend" and a needless shower scene crop up. Gravity Rush has such a unique movement and level up system. Kat obtains the ability to reorient gravity; If she's looking at a wall, she can change how gravity applies to her and fall towards that wall. All gravity manipulation is governed by the right shoulder button; you tap it, Kat hovers, and you aim where you want to have her "fall." It may sound a bit tough to wrap your head around, but once you get use to it, it's a breeze to feel comfortable and powerful with the system designs made for Kat. Falling into the sky, hovering above the watercolor rooftops, and then shooting off to a faraway mission -- it's a setup that feels fantastical and makes the world a joy to explore. Trouble is the combat gets crazy but it can be easy if you know what to do. In the beginning, Kat's facing off against nevi the size of small dogs, so walking up and kicking them is pretty easy. However, then you're introduced to elephant-sized monsters with weak points located on their backs, which is where the controls can grate. When you're up high; you will get a red ring around front of Kat its letting you know you have a shot at the weak point. You hold down the kick button, and Kat soars in for an attack. However, sometimes the enemy will move or shift ever so slightly, and she'll sail by without making contact with them. In the beginning, this isn't a big deal. You just jump in the air and try again, but when you're late into the 10-hour campaign and fighting flying worm-monsters, it's frustrating to be getting blasted by smaller enemies, miss a hit and have to work your way back into the sky to reposition for the kill. Gravity Rush throws you a bone by giving you some special attacks that lock on the weak point targets, but they have a cool down period, so sometimes I'd just hang out behind buildings and wait for the special attack to recharge rather than try air kicks. Don't let that stop you from playing awesome video game like this one. Watching Kat interact with the citizens of Hekeville and get flustered when complimented is endearing. Pink gems are scattered throughout the city for you to collect and use to upgrade Kat's abilities - her health, her attacks, and ect. The only trouble is that for as pretty as the graphics in this game are, the relatively mediocre draw distance can make targeting those gems tough and the visuals look bland. The gems also unlock challenges around the city. These are the game's side missions -- enemy brawls and races that reward you with more gems and a spot on the online leaderboards. If you are not big fan of side quest or you are then you don't have anything to worry about. For user who are not fans of side quest well its going to be pain for you then, but their enjoyable side quest at most. If you are not into motion controls then this game is not meant for you then sense you'll be using motion control a lot during side quest and fighting monsters. By alot i meant the whole game itself but don't worry, if you are new to Motion Controls then its time you learn how fun it can be with the superhero Kat. MotorStorm RC is very good racing game for the PS Vita when you got the need for speed. MotorStorm RC is nothing like any of the other games in the series and it brings a lot firepower for nice soundtrack. Many other racing games are better then RC but MotorStorm RC on handheld is very awesome. Its brings many different racing cars which you can custom the colors of every car you unlock when winning on the race track. Which version of the game is better; the Vita or PS3 version? That’s for you to decide on but to me its both system's. The structure of MotorStorm RC will be familiar to series veterans and there's still an over-arching Festival of Speed theme, broken into four areas – Monument Valley, Pacific Rift, Arctic Edge and Apocalypse. Aside from name and general themes though, tracks in MotorStorm RC share little with their PS3 brothers; the lush jungles of Pacific Rift are more garden shrubbery in RC, and Arctic Edge's icy blizzards are more a light dusting of the white stuff. Visually, MotorStorm RC is no slouch, but it doesn't impress in the same way WipEout 2048 does. There's not a huge amount of contrast between the different locales and on occasion there's a touch of noticeable slow-down when a lot of cars slam into each other around the same corner. Thankfully, what it lacks in blockbuster pizazz it more than makes up for out on the track. Handling is sharp and responsive, and the balance of control and challenge is just right whether you're driving a big rig or lightweight buggy. What's neat is that the cars don't feel like the heavyweights in previous MotorStorms, but more like the feather-light radio-controlled cars many of us messed around with when we were kids. They can be twitchy and unpredictable on rough surfaces, forcing you to play the game in a different way than you would a traditional racer. Driving full throttle isn't always the best option and clipping a raised apex could flip your buggy on its lid. Get it right, however, and the feeling of sliding around a banked curve at full whack is incredibly satisfying. Of course, there's more than just one kind of car in the game: racing trucks, rally cars, dune buggies and more all feature. Indeed, the difference between how the cars handle is one of MotorStorm RC's highlights and tackling the same race in different vehicles can dramatically change the outcome. While the buggy is fast and nimble, it flips easily and will always come off second-best in a shunt, so wouldn't always be your first choice in a race against other cars. The weight of a racing truck means it's better around corners, but take it out on a track with jumps and you could be penalised. Races are split into four types: the standard Race is just that, a first-to-the-finish-line dash around the circuits; Hot Lap pits you against three ghost cars in order to notch up a killer time; in Pursuit you must overtake all other opponents; and Drift dishes out points for driving with style (the more you powerslide the more points you earn). The higher your podium finish, the more medals you're awarded, which unlocks new tracks, challenges and vehicles. There are 48 challenges in total. While this may sound like a lot it's entirely feasible you'll breeze through at least half of these on your first go grabbing at least a gold or silver medal, which is enough to open up more tracks and challenges to keep you going. There's always something new to see though; drift challenges, for example, don't open up until you're about halfway through the game and offer a much stiffer challenge, and the game has plenty more to offer. What really brings the challenges to life are the live leaderboards; often you're not just competing against the cars on the screen, but also the lap times of your friends, or if you want to look at the bigger picture, everyone who's playing MotorStorm RC across the world. You can instantly see where you rank on certain challenges and that's a tremendous incentive to shave precious milliseconds off your best time. Furthermore, every time you rack up a hot lap it gets posted on your friends' leaderboards and vice-versa, so competing against pint-sized onscreen opponents really is only part of MotorStorm's picture. It's a shame there's no real-time online multiplayer but the leaderboards are nevertheless great fun and a great addition to the offline challenges. Base off my time playing this game for about day now; it’s fun and awesome. The online mode was awesome and fun; you join rooms to meet-up and ect. While online you can challenge against other players cross the world. Hot Shots Golf employs colorful, cheery characters, relaxing music, and an overall upbeat attitude. World Invitational marks the franchise's debut on the PlayStation Vita. And though it continues the incredible traditions that have made it so popular (and showcases a few sleek additions), it also frustrates on a number of levels and provides little reward for a lot of effort. Play in Hot Shots Golf: World Invitational involves several steps. Surveying the course and studying wind, slopes, and hazards usually takes up the first few steps. Then the necessary club selection and shot direction precede the actual swing. Executing a shot entails one button press on a sliding gauge to set power and then a second press to select impact/curve. World Invitational features several different shot systems so you can pick the type of gauge that works best for you. With World Invitational, controlling most play functions only requires traditional button presses, but several Vita hardware features do exist that supplement camera control. Touching the shot indicator on screen, for example, will bring up an overhead map of the projected area your shot will land. Alternatively, a camera icon sits on the right side of the screen that, when touched, opens up several viewing angles selectable with a simple gesture. These provide greater control rather than force an uncomfortable scheme on you. Challenges in World Invitational reward you with points usable in the game's shop. These points can purchase new characters, outfits, clubs, golf balls, and other accessories to complement the experience. Some of these items serve as invaluable tools for the more difficult tournaments, as they enhance your golfer's stats and give them greater prowess on the course. Unlocking more leagues to compete in means earning gold stars in tournaments. Each tournament, usually featuring a 9 or 18-hole game, pits you against other virtual golfers, and walking away with the best score of the bunch earns you that gold star. Well that’s all I got for you and hope you will grow to love this game. Stay tune for more post by Orbis News |
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